Download Wooden Ocean .zip
- obontoriscoolo
- Sep 12, 2019
- 9 min read
Updated: Mar 10, 2020
About This Game This game is strange, vast, complex, familiar, and when added up, unlike any other RPG you've ever played before. 7aa9394dea Title: Wooden OceanGenre: Indie, RPG, Early AccessDeveloper:Leif Ian AndersonPublisher:SelfRelease Date: 1 Jun, 2016 Download Wooden Ocean .zip wooden ocean boats. wooden ocean liner models. ocean wooden sunglasses. wooden bridge in ocean. ocean wave wooden sign. wooden ocean signs. wooden ocean grove. wooden playground ocean city nj. wooden ocean animals. wooden signs ocean city md. wooden sailboat ocean. everearth ocean wooden book. ocean spray wooden box. red ocean wooden plaques. wooden ocean art. wooden sea birds. wooden bridge ocean. wooden ocean. ocean motion wooden kit. red ocean wooden hearts. wooden model ocean liners. wooden ocean kayak. wooden ocean wall art. ocean wooden letters. wooden ocean scene. ocean art wooden fish. the wooden ocean game. wood ocean table. wooden ocean crafts. ocean view wooden swing set. wooden boat in ocean. wooden stick star ocean 5. wooden great ocean road sign. wooden boat forum ocean pointer. indian ocean wooden furniture. ocean city wooden signs. omega planet ocean wooden box What if the reality is not what you think?What if you`re uneducated about the real aspects of the universe?What if it`s all a farse created by higher entities and you are the only one that do not know?Does exists Wi-Fi in heaven? And if the RPG`s worlds are a possible word in the multiverse and educated entities could travel to them?How exotic can a Flavor be?Those are secrets that The Wooden Ocean world hides, go unravel then.Pros:* Awesome light effects and ambience* Metaphors* Strange \u2665\u2665\u2665\u2665\u2665* Vast number of skills and strategies of battle* Mysterious and dark world, wide open... if you can survive it* MurdaCons:* Some bugs. I plan on updating this more once I play more of the game, but I wanted to get this down as the game doesn't have many reviews yet. I'm about 6 hours into the game and it's one of the better JRPGs I've played in the past few years. There is a ton of freedom in building characters and lots of non-linear crawling in which players explore a bleak but interesting world. The art in the game is really nice and emotive, I especially love the monster art which reminds me of the Shin Megami Tensei series. My only cons so far are minimal, one or two spelling errors (Your instead of you're once or twice), and the game over screen makes you wait a while before you get back into the game, otherwise I highly reccommend that anyone into JRPG's gives this a shot.. I plan on updating this more once I play more of the game, but I wanted to get this down as the game doesn't have many reviews yet. I'm about 6 hours into the game and it's one of the better JRPGs I've played in the past few years. There is a ton of freedom in building characters and lots of non-linear crawling in which players explore a bleak but interesting world. The art in the game is really nice and emotive, I especially love the monster art which reminds me of the Shin Megami Tensei series. My only cons so far are minimal, one or two spelling errors (Your instead of you're once or twice), and the game over screen makes you wait a while before you get back into the game, otherwise I highly reccommend that anyone into JRPG's gives this a shot.. Fellow RPGmaker ghettodivers, this is it. This is what you have been waiting for. This is the final evolution of runtime packaged, stock graphics'd, one-man poverty-dev'd games. And it is unexpectedly really, *really* good.Wooden Ocean's initial impression is not strong, and it certainly has rough spots. At first, it's going to seem like it's slow and clunky and nothing is happening. And all these things will be true. But as the game goes on, a sort of miracle occurs. Out of the weird rpgmaker slog comes some of the best damn writing, and for sure the best damn metaplot, I have ever encountered in title like this.Wooden Ocean's world is insane. I would be doing you a disservice by trying to describe any of it, but if you like language, and you like in-your-face weirdness, and you like things that keep a serious tone in spite of their deep and abiding inner strange, you're going to enjoy WO a whole bunch.Gameplay is kind of a mixed bag, since Wooden Ocean is so sprawlingly vast (seriously, do not try to 100% this. You'll just drive yourself crazy) that it would be a nightmare even for a full team to keep everything fine-tuned. Still, there are a lot of cool elements (such as managing your own town) to be pleasantly surprised by, and game balance works on average (and even has a respectably deep combat system--although admittedly it turns to filler once you figure out how to break the game stats), but those aren't really why you're here.The lore in this thing is like the seeds of a pomegranite: it's worth picking through all that frustrating styrofoamy pith just to get at each bit.To top it all off, although the core game is finished, the dev is continuing to work on this thing for free, pushing perioding DLC out to the playerbase at no cost. Considering how vanishingly small that playerbase is and how much effort is going into the new content, this is at least as crazy as WO's plot, but it's an unabashedly good-guy-dev thing to do and I'm as happy as I am mystified to see it.In summary, voyages into the RPGmaker ghetto aren't always rewarding, but if there's even one Wooden Ocean for every eleven or twelve Data Hackers, I will continue to make them.This game is good, with a lot of caveats. On 50% off sale, it's a very safe buy, but if you value plot over everything and you like your storytelling weird, I'd say go for it at full price.. Fellow RPGmaker ghettodivers, this is it. This is what you have been waiting for. This is the final evolution of runtime packaged, stock graphics'd, one-man poverty-dev'd games. And it is unexpectedly really, *really* good.Wooden Ocean's initial impression is not strong, and it certainly has rough spots. At first, it's going to seem like it's slow and clunky and nothing is happening. And all these things will be true. But as the game goes on, a sort of miracle occurs. Out of the weird rpgmaker slog comes some of the best damn writing, and for sure the best damn metaplot, I have ever encountered in title like this.Wooden Ocean's world is insane. I would be doing you a disservice by trying to describe any of it, but if you like language, and you like in-your-face weirdness, and you like things that keep a serious tone in spite of their deep and abiding inner strange, you're going to enjoy WO a whole bunch.Gameplay is kind of a mixed bag, since Wooden Ocean is so sprawlingly vast (seriously, do not try to 100% this. You'll just drive yourself crazy) that it would be a nightmare even for a full team to keep everything fine-tuned. Still, there are a lot of cool elements (such as managing your own town) to be pleasantly surprised by, and game balance works on average (and even has a respectably deep combat system--although admittedly it turns to filler once you figure out how to break the game stats), but those aren't really why you're here.The lore in this thing is like the seeds of a pomegranite: it's worth picking through all that frustrating styrofoamy pith just to get at each bit.To top it all off, although the core game is finished, the dev is continuing to work on this thing for free, pushing perioding DLC out to the playerbase at no cost. Considering how vanishingly small that playerbase is and how much effort is going into the new content, this is at least as crazy as WO's plot, but it's an unabashedly good-guy-dev thing to do and I'm as happy as I am mystified to see it.In summary, voyages into the RPGmaker ghetto aren't always rewarding, but if there's even one Wooden Ocean for every eleven or twelve Data Hackers, I will continue to make them.This game is good, with a lot of caveats. On 50% off sale, it's a very safe buy, but if you value plot over everything and you like your storytelling weird, I'd say go for it at full price.. What if the reality is not what you think?What if you`re uneducated about the real aspects of the universe?What if it`s all a farse created by higher entities and you are the only one that do not know?Does exists Wi-Fi in heaven? And if the RPG`s worlds are a possible word in the multiverse and educated entities could travel to them?How exotic can a Flavor be?Those are secrets that The Wooden Ocean world hides, go unravel then.Pros:* Awesome light effects and ambience* Metaphors* Strange \u2665\u2665\u2665\u2665\u2665* Vast number of skills and strategies of battle* Mysterious and dark world, wide open... if you can survive it* MurdaCons:* Some bugs 3.3.4 Hotfix: New Features:Side Step added to most party members.Roll added to most party members.Balancing:Guard now grants 25% gravity resistance.Defend now grants 30% gravity resistance.Misc:Fixed Temple of Hate.. 3.0.6 Misc: 8/5/2018v3.0.6 MiscNew Features:Improved battle backgrounds.Created battle camera for enemies.Balancing:20% easier to run from battle.Misc:Fixed Poetry of Paint save.. 3.1.5 Performance and Testing: 11/4/2018v3.1.5 Performance and TestingNew Features:18 new dungeons added throughout the game. (thesedungeons are 3D and currently unstable, so save before continuing too far into them. Also, boththeir variations and unique rewards are missing,so expect them to look alike for now. Looking for feedback on their lag, stability, and size per map)Balancing:Enemies are now 20% less fearful.Misc:Removed a frame rate script. (expect more lag on slower computers, less lag on faster computers,and more stability on both). 3.1.2 Number Reduction: 10/21/2018v3.1.2 Number ReductionFeatures:Frozen Ocean and AP Island are somewhat open. (both of these areas are massive, but currently have little to no fights, zero dungeons, and almost no rewards. Looking for feedback on lag and size per map)An auto-battle accessory is now in the Ghost Store. (itmay use tier 0 skills you don't have, which is fine for now)100+ enemies can now drop candy. (this is extremely rare)25+ enemies can now drop card packages. (this is rare)15 new armors added as enemy drops.Balancing:Reduced player's base stats by 80%.Reduced enemy stats by 75%.Tripled stamina regen from dexterity.Bombs and potions reduced by 75%.Reduced luck damage of Thread by 75%.Reduced staff's mana spells by 75%.Reduced static equipment stats by 50-66%. (intricateweapons only received a 25% reduction)Card ghost encounters are now 40% more powerful.Improved rare item drop rate for tier 0 enemies by 33%.Misc:Fixed reward on step 2 of the ghost bar.Stopped player from re-entering a certain basement.Stopped a Red Temple scene from replaying itself.Stopped golem greatswords from only giving 1h skills.68W1O logo is now skipable.. 3.2.8 Stability and Balancing: 2/28/2019v3.2.8 Stability and BalancingNew Features:Black backgrounds for all battles. (this fixes the randomcrashing at the start of random battles. Future updateswill slowly bring backgrounds for each area)Brought back the options menu.Balancing:Lowered most enemy stats by 1-4% on tech levels 1-50.Lowered most enemy stats by 3-5% on tech level 1-20.+150% exp to pentagram fights.Weakened East Katis pentagram fight.Lowered spirit of Treants and Dire Treants by 10%.Lowered attack and dexterity of Assassins by 20%.Lowered attack of Royal Assasins by 10%.Halved health regen of Holy Ghosts and Electric Souls.Lowered exp and gold for Librarian by 25%.Bloodlust now also costs 65 stamina.Apathy now also reduces healing received.Counter now also grants +20% evasion.Remorse now also grants +30% spirit.Weakened all zombie belts.Jester ring no longer provides a dexterity percentage.Jester ring now grants +10% taunt.Misc:Fixed multiple save points.The Edge is slightly less laggy. (this place will besplit into a North and South soon)Fixed stability after leaving waypoints.Fixed a potential bug in newest quest.Pentagram fights now have boss music.. 3.3 Lost Hunters: 3/18/2019v3.3 Lost HuntersNew Features:Brought back original battle backgrounds. (they'remore stable than before, but still need more testing)Added 5 more hunting contracts for Hunter's Guild.Finished monster quest in Lampless.Added Black Market for Lampless. (no features yet)Small ghost bar added to Island of Sand. (willfeature a quest or two in the future)Town economy now affects town happiness.Store level now affects town happiness.Zero happiness now increases crime by town's total population.Town happiness is now divided by total population.+10% to all stats for a certain character afterchapter 5. (there is no notifcation for this atm)Balancing:Lowered starting population requirement by 90%. (this only applies to new playthroughs)Lowered population growth rate by 66%.Medium pace mining penalty increased from 1 to 2.Fast paced mining penalty increased from 2 to 5.Slightly weakened enemy breath attacks.Slightly lowered spirit on all fates.Counter now grants an additional +10% evasion.Remorse now also grants +25% damage reduction.Increased taunting on Remorse from 200% to 300%.Increased cooldown of Spear Fortress from 12 to 16.Doubled Apathy's side effects.Increased strength of Carbon walls by 1 tier.Reduced mana cost of Chemo from 10 to 4.Reduced mana cost of Mass Chemo from 120 to 20.Misc:Map is now zoomed out.Fixed Divine Underground savepoint.Fixed Blueheart savepoint.. 3.2.1 Improved AI Part I: 1/25/2018v3.2.1 Improved AI Part INew Features:Redesigned AP system. (ap is now only gained via leveling up. Anew playthrough is suggested, but not required)Each element gained a default charging skill. (charging spellsincreases two stats, accuracy, a resistance, and lowers mana cost.requires a new playthrough for them to show up)Improved AI for half the enemies. (other half will be improved next month)Spirit now affects recovery.Magic now affects mana regen.Balancing:Doubled mana cost of all spells.Most staff skills now cost MP.Tripled enemy tech cost. (this gives you plenty of time to do things)Lowered town defense on all difficulties by 10. (romantic was 8)Increased enemy health and defense by 15-60%.Increased health, attack, and defense of most larger graphic enemies by12 to 50%. (downgraded their ai to compensate, as well as increased exp)All raged enemies now have a chance to do a normal attack.All players gained +10% stamina regen.Dexterity now gives far less stamina regen.Lowered knockdown rate on daggers, spears, 1h swords, and bows.Increased knockdown rate on greatswords and maces.More physical attacks are now able to knockdown.Increased accuracy for all party members (except ghostship) by 30%.Increased boss exp by 25%.Increased starting exp rate by 10%.exp gained is now tied to your level. (the higher your level, the less exp you get. Expect significantly slower leveling. Max level is still 999)Guard, Sword's Defend, and Spear's Counter skill, now give a hidden +10% accuracy for 2 turns.Buffed Life Needle by 50%.Misc:Reorganized scripts for better stability.Removed new item script for better stability. (may come back)Removed two unused scripts for better performance and stability.
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